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5961. Epic Lulz at GM's vs ISK Farmers - in EVE General Discussion [original thread]
Originally by: Snake Doctor Originally by: Ramblin Man ... While your solution is insightful, it seems like it might go a little far. If you have player-GM's, doesn't that open a whole new angle for people to cheat with? The gr...
- by Adunh Slavy - at 2007.11.11 18:48:00
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5962. To CCP: Solo Pvp/two men PvP, a dying profession - in Test Server Feedback [original thread]
The problem is gates, they served a purpose once, but they are starting to be counter productive. They are too good at what they do, force players into the same grids. Alternatives need to be explored. IÆm sure someone will flame me for having sa...
- by Adunh Slavy - at 2007.11.11 18:07:00
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5963. Epic Lulz at GM's vs ISK Farmers - in EVE General Discussion [original thread]
Perhaps CCP could get some volunteers to help with this whole issue. IÆm pretty sure the MacroIntel people, and others, would gladly volunteer for an anti-farmer task force. What it would require on CCPÆs part is a vetting process for these volun...
- by Adunh Slavy - at 2007.11.11 17:00:00
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5964. I Demand This Feature in Ambulation - in EVE General Discussion [original thread]
Another thread in features and ideas wants fuzzy friendly pets, so how about we combine these two? That way you can have a friendly pet, and after he dies, make a foot stool out of him. -AS The Real Space Initiative (Forum Link)
- by Adunh Slavy - at 2007.11.11 03:36:00
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5965. Gate Camping - in EVE General Discussion [original thread]
Originally by: Miz Cenuij I cannot believe this lame excuse of a thread is still going... This debate has been going on for a long time. -AS The Real Space Initiative (Forum Link)
- by Adunh Slavy - at 2007.11.11 03:33:00
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5966. Suicide Ganking and World of WarCraft - in EVE General Discussion [original thread]
Originally by: b0ing ... No one hates me enough to kill me for the sake of killing me ... Olly210 might -AS The Real Space Initiative (Forum Link)
- by Adunh Slavy - at 2007.11.11 03:32:00
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5967. Now I'm really impressed... - in EVE General Discussion [original thread]
Originally by: Aphotic Raven This is moon. Love that one. Always makes me want to order up some spring rolls. -AS The Real Space Initiative (Forum Link)
- by Adunh Slavy - at 2007.11.11 02:52:00
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5968. Gate Camping - in EVE General Discussion [original thread]
No gates!? IÆm glad you asked, http://oldforums.eveonline.com/?a=topic&threadID=625147&page=1 To the OP, come share your ideas in the thread above if you wish. For those that want to flame the OP, please come to that thread and flame that idea...
- by Adunh Slavy - at 2007.11.11 02:26:00
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5969. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
Originally by: Grim Vandal Someone who at last (I thought I am alone with such thoughts grasps what this game should all be about, sadly the devs dont. (or more like dont want to) I congratulate you on behalf of all gamers who search for ...
- by Adunh Slavy - at 2007.11.11 01:41:00
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5970. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
Addendum - Local as a radius, sort of. (pg4) The idea of the navigational beacons keeping in touch with one another gave rise to an idea of how to deal with local. Imagine for a moment that each beacon remains in contact with its neighbor beaco...
- by Adunh Slavy - at 2007.11.11 01:10:00
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5971. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
Addendum "Cross System Jumps" are too complex (pg3) In the core idea, a concept of "cross system jumps" was discused in post four. To make this happen would require that a "jump-warp" path have a radius, and not be a simple two dimensional line...
- by Adunh Slavy - at 2007.11.11 01:09:00
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5972. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
Edited by: Adunh Slavy on 11/11/2007 01:15:04 Addendum - Sov and 0.0 Defense (pg2) The warp disruption devices, mentioned on posts 5 and 6 of this thread, could instead be devices on a POS. There could be one additional device per POS per s...
- by Adunh Slavy - at 2007.11.11 01:07:00
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5973. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
Addendum (pg1) This addendum is the result of a few folks, our gate hating think tank, banging on the idea as a whole and we think we have found some better solutions to a couple of things. How the jump-warp disruption network functions, tak...
- by Adunh Slavy - at 2007.11.11 01:06:00
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5974. FotM predictions - in EVE General Discussion [original thread]
Excuse my ignorance but can someone tell me what "FOTM" means? Not seen that one before, thanks. -AS The Real Space Initiative (Forum Link)
- by Adunh Slavy - at 2007.11.10 04:37:00
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5975. I have a Dream - in Player Features and Ideas Discussion [original thread]
Uedel, Please have a look at this thread and give me your thoughts. Thanks. http://oldforums.eveonline.com/?a=topic&threadID=625147&page=1 -AS The Real Space Initiative
- by Adunh Slavy - at 2007.11.09 11:16:00
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5976. freighter with ship hangar?!? - in Player Features and Ideas Discussion [original thread]
Originally by: Darpz after patch you'll be able to put 2 assembled bs in a freighter. \o/ -AS The Real Space Initiative
- by Adunh Slavy - at 2007.11.09 11:14:00
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5977. Petition regarding the Council of Stellar Management - in EVE General Discussion [original thread]
Originally by: GM Xhagen Originally by: Adunh Slavy Perhaps what is needed is a two chamber system ... The current idea is to implement a forum function where you can 'support' a topic, whether it is posted by a player or a re...
- by Adunh Slavy - at 2007.11.09 11:09:00
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5978. Overview - radial, transversal and angular - in EVE General Discussion [original thread]
Originally by: Kerchingo .. how do I tell if I am moving away from the target or closing in on the target just from looking at the radial speed indicator ... When the ships are getting closer, the radial will be a negative value, when...
- by Adunh Slavy - at 2007.11.09 10:38:00
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5979. Overview - radial, transversal and angular - in EVE General Discussion [original thread]
Velocity shows the ôtrueö velocity of the other ship. Radial velocity shows the relative velocity between your ship and the other ship. Angular shows the velocity of the other ship in radians per second in relation to your ship. Transversal Vel...
- by Adunh Slavy - at 2007.11.09 10:03:00
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5980. Is this normal or am I just really lucky? - in EVE General Discussion [original thread]
Originally by: Kerchingo With the solar system overview and the scanner you can sift through multiple solarsystems for faction spawns in a very short amount of time. Really? I thought the directional scanner had been changed about a y...
- by Adunh Slavy - at 2007.11.09 09:43:00
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